About David: I'm a game producer and cinematic designer. I'm currently working at 2K Marin on the XCOM franchise. Previously, I worked on Mercenaries 2 and The Saboteur. I've also worked on smaller games, producing an unpublished title for Killspace Entertainment and I provide business development for Blendo Games. Looking for a CV? Look no further. Drop me a line? Here.

Projects

MARM Teaser + Tone Video

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This video was created during the pitch process for MARM. Using some basic animation, our goal was to convey the tone of the game and provide the player with some context for their journey. One image that we really liked was that of Dr. Stink's silhouette standing over baby MARM while they were being brainwashed. This helped us express the scale of his dickishness and transitioned nicely into the following shot when the team has become badass and super-sized.

Credit: Kevin Chin, Gideon Boomer, Zach Haefner, Imran Shiek
Music: Ending theme from Super Mario Land (Gameboy), FantomenK - The Massacre

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The first of a few WarioWare D.I.Y. experiments.

Sam & Max Puppets

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A rushed together cinematics test for Tell Tale games using a Sam & Max script. Tell Tale asked me to cut together a scene using any method I wanted and I brilliantly chose to make the video using popsicle stick puppets. The final video was boarded, shot and edited in two evenings.

Credit: Cameron Leslie, Alison Padron
Music: Sunglasses At Night - Tiga & Zyntherius

Saboteur Cinematics Montage

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A demo of my video game cinematics work.

Saboteur Garage Cinematic

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One of the cinematics I created for The Saboteur.

Saboteur Gameplay Trailer

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I did the majority of the gameplay capture for our launch trailer.

Saboteur Pre-order Trailer

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A short trailer that I captured and edited for our marketing team.

An old photograph